![]() ![]() As a general rule, these variants don’t get staggered as easily as the enemies they’re based on, and they boast more durable stun gauges to boot. Watch out for the new enemy variantsĪs you climb up the Rhythm Tower, you’ll encounter a handful of unique variants of standard enemies that are completely absent from the main campaign. And it goes without saying, but you should also do the same with your health bar so you can afford to take more damage before using Pick Me Up or another healing method. To maximize your special attack usage., you should extend your Reverb Gauge as much as you can before going into the Rhythm Tower. And again, the Pick Me Up special attack is exceptionally useful when you’re low on health. So right when you begin a fight with a group of shielded enemies, you can use Pick Slide right away to neutralize their defenses before building the gauge back up to use in the next encounter. What helps is that, unlike in the main game, any remaining Reverb Gauge you have carries over between fights. If you’re dealing with a particularly troublesome enemy and want to fill their stun gauge as fast as possible, you can use Korsica’s wind blasts to make the gauge build up more quickly. ![]() Once the stun gauge is full and you hear a shattering sound effect, you can launch the enemy and deal as much damage as possible before they recover. For the bigger enemies especially, you will want to fill up their stun gauge by landing hits and parrying their attacks. However, keep in mind that unless you’re fighting the most basic enemy types, you won’t be able to launch an enemy whenever you want. Because of this, the dashing heavy attack is your best friend, as it’s the fastest and most reliable method for launching enemies into the air. They allow you to more easily focus your attention and damage on a specific enemy while staying out of range of most enemy attacks. Performing juggles in the air, or ‘aerial raves’ as the game calls them, is extremely useful for the Rhythm Tower. As for earning a high rank on your Rhythm Meter, simply mixing up your attack strings and staying aggressive against enemies should go a long way. Even just parrying a single attack is useful for making sure the timer doesn’t deplete too quickly. Parrying, on the other hand, is essential, as even though individual parries may not give much time, parrying strings of attacks in quick succession will boost the timer considerably. Landing parry or dodge counters isn’t strictly as necessary, but if you throw one out every once in a while, it will still help greatly with the time limit. Even if you don’t hit an enemy with the Quick Beat Hit, you still gain seconds on the clock just by timing it correctly. Early on, using Quick Beat Hits is an especially effective method for keeping the time limit in check. Landing Beat Hits, parrying attacks, activating parry or dodge counters, and finishing fights with a high ranking on your Rhythm Meter all help in increasing the time limit. This obviously isn’t enough time to clear 60 floors’ worth of enemy waves, so your first priority should be to add as many seconds to the clock as you can. When starting off the Rhythm Tower, you only have a measly 30 seconds on the clock. Parry Korsica enough times, and you'll end up making her mad.Hi-Fi Rush: Tips for climbing the Rhythm Tower Focus on building time during the early floors This is not a challenge to worry about until you retry this fight later unless you happen to be naturally great at the rhythm. The challenge is to finish this boss fight with a total accuracy of eighty percent or more. The only other thing to be concerned with is the bonus challenge related to these parries. If you are having trouble getting your parries, then button mashing is still your best bet, even if there's a chance you'll still fail a parry or two. ![]() You'll be likely to mash on the right part, however, you might still misclick. While you need to sync the parry to the beat, it should be noted that button mashing has its benefits during these attacks. ![]() You will also be chastised by your teammates and roasted by Korsica, just in case you need more of a tell that you messed up. You have to parry every attack to damage Korsica, missing a parry will damage Chai and you will have to do that cycle of parries all over again. On the first parry, you will get a blue and pink ring, match the pink ring into the blue ring for a well-timed parry but the following strikes you will have to figure out from only the beat alone. The lightning bolts above Korsica's head are the number of how many strikes she's preparing along to the beat. ![]()
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